Mrs M Dudley
Director of IT

Mrs K Woodger

Computing at Studley High is designed to motivate and engage pupils in developing their awareness of how computers have changed the world that we live in. We provide a curriculum that enables pupils to be creative as well as developing their computational thinking. We encourage pupils to think about the appropriate use of IT in and out of school and stress the importance of using technology safely, responsibly and securely throughout.

Key Stage 3

In KS3, all pupils have one lesson of computing per week. The focus of learning is on capability – the appropriate use of IT skills in a given situation. Pupils are encouraged to think about their use of ICT and to consider whether their work is suitable for audience and purpose.

KS3 scheme of work:

Year 7

  • Using computer safely, effectively and responsibly.
  • Understanding computer hardware  
  • Introduction to computational thinking with Scratch 
  • Spreadsheet Modelling with Office skills 
  • Web Design with HTML
  • Micro Bit Madness 

Year 8

  • Using computer safely, effectively and responsibly. Understanding computers and networks
  • Data representation in Computing 
  • Games design and programming in Scratch
  • HTML & CSS for website development
  • Introduction to Python
  • Multimedia – Creating and editing video and sound

Key Stage 4

Pupils can choose from the following options:

  • GCSE Computer Science 
  • IT (Cambridge Nationals in Creative iMedia) 



Examining Board: OCR 

Course Outcome: GCSE

Why Study This Subject? 

Students will work with real-world, practical programming techniques that will give them a good understanding of what makes technology work. This course is relevant to the modern, changing world of computing and is designed to boost computing skills for the 21st century. Students will use ‘computational thinking’ and learn the theory to apply to real life situations. Computer Science is engaging and practical.  

What Skills Will I Develop?  

  • Understand and apply the fundamental principles and concepts of Computer Science.  
  • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs.  
  • Think creatively, innovatively, analytically, logically and critically.  
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems.  
  • Understand the impacts of digital technology to the individual and to wider society.  
  • Apply mathematical skills relevant to Computer Science. 

What Will I Study?  

  • Computer Systems  
  • Computational thinking, algorithms and programming algorithms  
  • Programming project

How Will I Be Assessed?  

Component 1 – External Exam (50%)  
Component 2 – External Exam (50%)


Examining Board: OCR 

Course Outcome: Level 2 Cambridge Nationals in Creative IMedia specification.pdf

Why Study This Subject? 

Digital Applications focuses on ICT as a powerful tool for real-life use within a wide range of applications. It encourages students to become independent users of ICT, making appropriate choices of software and tools to be used. Students are expected to be able to plan and manage the integration of tools from different software.

What Skills Will I Develop? 

The course is designed to follow on from the KS3 syllabus with a strong emphasis on producing work suitable for both audience and purpose. It promotes creative use of applications and the real-life, outcome orientated emphasis is involving and stimulating.

What Will I Study? 

You will study four units of work: 

R081 – Pre-Production Skills  
R082 – Creating digital graphics 
R085 – Creating a multipage website  
R087 – Creating an interactive multimedia product

How Will I Be Assessed?  

R081 – Pre-Production Skills -Written Exam – 1 hour 15 mins (25% of final marks)  
R082 – Creating digital graphics – Centre Assessed tasks (25% of final marks)  
R085 – Creating a multipage website – Centre Assessed tasks (25% of final marks) 
R087 – Creating an interactive multimedia product – Centre Assessed tasks (25% of final marks)